\hypertarget{index_intro}{}\section{Introduction}\label{index_intro}
The Harmattan SmashMiner OpenGL example application demonstrates how to use the OpenGL ES in Harmattan devices.

This example is provided as a starting point for 3rd party developers (you) to ease the implementation of OpenGL based games. Ideas, parts of the code or methodologies that this example application uses can be freely used without restrictions.

Note the existence of the following directories under the {\ttfamily smashminer} project folder:
\begin{DoxyItemize}
\item {\ttfamily qml/smashminer} -\/-\/ Contains the QML sources
\item {\ttfamily qml/smashminer/pics} -\/-\/ Contains the pictures
\item {\ttfamily sounds} -\/-\/ Contains the sound effect files
\item {\ttfamily doc} -\/-\/ Contains the documentation
\end{DoxyItemize}\hypertarget{index_secTutorials}{}\section{Tutorials}\label{index_secTutorials}
\hyperlink{adding_enemies}{Adding new enemies and dropping existing enemies}

\hyperlink{changing_game_balance}{Changing the Game Balance and Enemy Logic}

\hyperlink{replacing_sound_effect}{Replacing the Game Sound Effect}

\hyperlink{add_new_sound_effect}{Adding New Sound Effect to Game Event}

\hyperlink{add_game_menu}{Adding Top Level Game Menu}

\hyperlink{remove_game_menu}{Removing Top Level Game Menu}\hypertarget{index_term}{}\section{Terminology}\label{index_term}
\hypertarget{index_ssecMiner}{}\subsection{miner}\label{index_ssecMiner}
{\itshape miner\/} is an instance of {\ttfamily \hyperlink{class_space_craft}{SpaceCraft}} class guided by player. Sometimes miner is referred as a {\itshape ship\/}, a {\itshape spaceship\/} or a {\itshape spacecraft\/}.\hypertarget{index_ssecShipMode}{}\subsection{ship mode}\label{index_ssecShipMode}
Ship mode for the miner. the miner spaceship is either in a {\itshape ball\/} mode or in a {\itshape cone\/} mode. In the ball mode miner can break asteroids and in the code mode miner can collect minerals. 